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Evershade Forest

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Evershade Forest
EvershadeForestHoofStatuePA4
Hoof statues in the forest

Population:

2 (as of pre-alpha 4)

Accessible from

Ponydale, near the hospital.

Location type

Point of interest / intermediary map

Soundtrack

Into the Unknown
Echelon
1000 Years
Moonlight


The Evershade Forest is a mysterious and dangerous forest with sprawling, winding pathways, near Ponydale. NPCs wander this dark forest, while monsters lurk in the shadows.

When in the forest, the player's minimap will be greyed out, forcing the player to rely on their sight to navigate around the forest. A dense fog that reduces the player's visibility makes navigation even trickier, which may result in the player getting lost. The terrain of the Evershade Forest is rather diverse, ranging from plateaus to cliffs and even rivers. Occasionally, there will be no clearly defined path for players to follow, as they can jump over tree roots or scale cliffs (In the case of unicorns). While pegasi can fly in the forest, there is a limit to how high they can fly; usually no higher than the canopy. Drawing a map may not be a reliable way to keep track of a player's location, as SweBow, former Public Relations member, once mentioned that the layout may change dynamically as the player traverses the forest.

MapsEdit

In pre-alpha 3, the Evershade forest received a massive overhaul, splitting into 3 separate maps with their own points of interests. These maps are linked by portals which players have to find.

Evershade Forest: Into the UnknownEdit

AbandonedCampsitePA4

The Evershade forest was given a huge graphical overhaul, as well as a map redesign, in the third stress test

EvershadeForestLogBridgePA4

A makeshift log bridge across the river

This is the first map which players will enter when accessing the Evershade Forest from Ponydale. This is the largest of the 3 maps, having portals that link players to the other two maps in the forest. A slow-moving river runs through this map, with wooden bridges or hollow logs linking its banks. Players can however choose to swim across this river without suffering any ill-effects. Plateaus are a common landform here, with monsters such as Timberwolves, Diamond Dogs, Birch Dryads, Cockatrices, Lamp Monsters and the occasional Dragon clustered on or just below them. Players might occasionally come across mysterious hoof-shaped statues embedded into the ground. These statues apparently point towards the exit of the map, giving the players a hint to exiting the Evershade. The abandoned campsite can be found in this map, featuring several empty tents around a burning fire. Diamond Dogs may occasionally spawn here.

Evershade Forest: MoonlightEdit

EvershadeForestRitualAreaNoponyPA4

What could the runes mean?

EvershadeForestPoisonJokeFieldPA4

The Poison Joke flower field

This map is accessed by entering a portal located in a clump of trees in the first map. This area features 3 points of interest: the Shaman's hut, the ritual area and the Poison Joke field. Simply travelling forward when entering the map will lead players directly to the Shaman's hut. As of pre-alpha 4, players are unable to enter the hut. In this map, beam of light can be seen shining downwards from the sky, serving as a guide to players wishing to visit the Poison Joke flower field. Birch Dryads are present in this map, wandering around the bridge to the Poison Joke field. During the Everfree Northwest 2014 panel, the team mentioned that the ritual area was never meant to have any significance, as it was simply a side project by one of the 3D modelers.

Evershade Forest: MidnightEdit

EvershadeFastRiverPA3

The fast-flowing river, shrouded by a mist

MidnightCastleOverviewPA3

Midnight Castle in pre-alpha 3

This third map can be accessed by entering a portal on a river bank of the first map. The first thing players will find in the map is a fast flowing river shrouded by a thick mist. Jumping into this river will result in players being teleported back to the portal in the map, so the river can only be crossed by flying over it, or by using the long wooden bridge. Once the bridge is crossed, travelling left will lead players through a misty road towards Midnight Castle. However, in pre-alpha 3 and 4, the castle was sealed off by an invisible barrier, as well as a broken bridge spanning a ravine. Players were not able to visit this castle unless they made use of several bugs in the game. Furthermore, a Dragon could spawn near the bridge . The Midnight Castle is mainly in ruins, with several pillars surrounding a main chamber. This chamber contains a pedestal with six spherical stones on it, which is likely a reference to the Elements of Harmony.

MonstersEdit

Main article: Monster

Everfree monsters

Some monsters of the Everfree Forest. From left to right: Birch Dryad, Hornet, Cockatrice, Manticore, Timberwolf

A variety of Monsters can be found in the Evershade, some more dangerous than others.

TimberwolvesEdit

  • Semi-aggressive
  • moderate damage

Birch DryadsEdit

  • Passive
  • low damage

HornetsEdit

  • Passive
  • low damage
  • low health

Lantern MonstersEdit

  • Semi-aggressive
  • moderate damage
  • ability to fly after players over a long distance

Diamond DogsEdit

  • Semi-aggressive
  • moderate damage.

CockatriceEdit

  • Aggressive
  • low but rapid damage
  • Chases after players quickly over a long distance

Red DragonEdit

  • Aggressive
  • High damage
  • Extremely high health

ManticoreEdit

planned content

Places of interestEdit

  • Shaman's Hut
  • Midnight Castle
  • Abandoned campsite
  • Poison Joke field

List of NPCsEdit

Image Name
Drylaw
Tenseven

GalleryEdit

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